History of Kur

Dawn of Civilization
The first city, the city of Shaun, was founded along Modir river and the delta there, and it is largely considered the oldest real city of Kur. During this time, advanced building techniques were developed such as masonry and carpentry. Trees on Kur are not the same as the trees on Earth and are much rarer due to the desert climate across the mainland. Shoofshaun (canyon-city) was settled in the large canyon north of the Strai Desert a few hundred years after Shaun. Shoofshaun provides a good example of early in-ground architecture that proliferates most ancient Kurian cities. Many other tribes decided to try out agriculture and permanent housing. Dronshaun traces their lineage to this city.

Small creatures were domesticated during this time, and agriculture began to take off. Kur doesn't have anything like wheat, exactly, but was able to domesticate a starchy berry bush as a staple meal and building product. Around 9000 BCE, larger livestock were captured and domesticated, and towards the end of this era, the gethef (gɛɸɪʄ/ large lizard) saw mild domestication as well. By 8000 BCE, the entire continent of Ha is scattered with cities along deltas and mountains.

Age of Roads
People decided that creating trade routes was Super Cool. This era saw a spike in naval progress, and Fos was settled during this time. The Illian Islands were settled by a small group of explorers who were drawn to the uniquely cold climate there. The Erun Archipelago is settled by a smaller, more conservative community. The Nossun Mountains are fully colonized. The oldest written records from Kur can be traced to this era found as shop names and a few clay tablets showing warehouse supplies. Several monarchies and more complex governments develop around this time. The Kingdom of Ap(ocean) is the most notable kingdom from this time period, lasting a solid 400 years and is responsible for the largest ancient road of its time. House of Daelek traces their origins to this period but does not arise to power until the Rise of Guilds. Kwondir also traces its ancestral roots to some of the tribes in the eastern river valleys.

Warring Clans
This age so the rise and fall of many warlords and greedy guilds who sought power during this war-torn time. Clans of Pash Hof, Shimjyar, Yen Peekwa, and Nidtad are some of the most prominent clans on Ha. Fos saw the Empire of Byekh Ta and its infighting. Wars of succession within Yen Peekwa splintered the clan into many small but economically powerful communities that were the beginnings of the House of Straidokh. While Kurians were able to domesticate zawhi, the local starch-plant that is kind of like bamboo, quick growing resources for consumption made it difficult to wage ongoing war. Elementary biowarfare of sneaking in plague and parasite ridden children debuts in the siege of Oon, E3 928. Metallurgy and weapon refinement excelled during this time. Years of active, off-shore volcanoes and deep canyons led to large iron, tin, and copper deposits on Ha. Fos had a sturdier type of plant called fyeza, a blocky shrub that strangely excels in the rare boreal biome, especially along the salt-water coasts of the north. The Era doesn't close until House Daelek reestablished control of Fegdyemsunoma, The Path of Trade. While there were still wars and skirmishes for land, trade along the eastern half of Ha flourished. The stability of trade in this half of Ha and trade with the Nissan Islands lead to power in the east.

House Kwondir officially rises to power at the end of this time with a stranglehold on prime farmlands in their fertile river valleys and their trade route with Daelek. The two clans begin a profitable relationship.

Rise of Guilds
As the name suggests, this era is associated with the rapid rise and fall of many houses and guilds, and refinement of larger governments. The east of Ha stabilized with the rise of House of Daelek. Dronshaun was able to reassert its independence after centuries of warfare and allegiance to other monarchs and regional dynasties. The slave trade becomes a massive economic staple and gets general regulations. The Empire of Afluei Sjyelle established dominance on Fos for the next several hundred years, bringing about an era of art on Fos. .

The Great Peace
This was an era of enlightenment and philosophy. People started getting ideas about individualism and democracy and worker's rights. Religion did a cool thing. It was a dreadful time. Conflict on the mainland is scarce, with the biggest wars being between the Illian Islands and the city of Cazal. In many of the bigger cities, citizens and guilds set up affluent universities and colleges.

The Era of Lost Houses
It's marked by the first revolt against the now destroyed House Futh in regards to rising wage gap disparity and a small plague. Pure bloodlines were destroyed in the revolutionary time of civil unrest. Houses that had previously stood for hundreds of years were laid to waste by angry workers and spiteful peasants. Dronshaun only survived by retreating to various islands and archipelagos and adopting lesser bloods into various roles. Straidokh remained strong because they kind of didn't discourage any pillaging or plundering. Daelek survived because they had already incorporated a fuckton of worker's rights into their trade routes and had a large number of Te'en mercs at their disposal to protect their most important Lords and Ladies.

The First Industrial Revolution
People decided that electricity and magnets were cool. Then someone was like "the power of flight is neat" and then someone else was like "high speed communication?" and it was neat. The House of Kaknon rose to power during this time. Several science guilds gained large numbers of followers. Religions prospered. The House of Kyenzhau traces its lineage to this era as a small manufacturing guild.

The Search
The Search is an era of exploration offworld of Kur. Maun was founded during this time, and the House of Maundoth came to power, followed closely by the rise of House Kyenzhau. The Search is agreed to have started with the development of satellites technology and to have ended with the discovery of intelligent life: Lucayans.

Second Industrial Revolution
This is marked by the discovery of Space-Time decompression, allowing select ships to warp through massive amounts of space. The refinement of it is and availability is a massive mark in technology. The House of Guarndemzhau marks their rise to power during this time, but refuses to acknowledge their means of ascension.

First Expansion Wars
This is marked by the Revolt of Li-lon: a Lucayan outpost inside Kurian territory. Angry Kurians overthrew the local goverment, and the Kurian Houses largely agreed that now was a good a time as any to start killing people and races indiscriminately. The end of the First Expansion wars is agreed as when the Lucayan Cure was invented by the House of Lonshir, which until then was merely a prestigious science guild.

Second Expansion Wars
The Second Expansion Wars began shortly after Kurians met humans. In 2313, the pirate city of Indoth along the border of Kurian and human territories was seized. This era is ongoing and often bloody and violent.